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How to Render

2017-08-18 
This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helpin
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How to Render 去商家看看

How to Render

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world. Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces. This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge. Throughout the book, two icons appear that indicate either observation or action. This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work. Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app."

作者简介

Former Chair of Entertainment Design: Art Center College of Design
Designer / Author / Educator / Co-Producer
With over 17 years of experience teaching and creating curriculum on how to design, draw, and render at the highest college level, Scott brings unique and unquestioned expertise to the presentation and communication of the concept design field. He has authored or co-authored 10 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop; 9 of which feature his own lectures. Scott frequently lectures around the world for various corporations and colleges.
In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series, Battle Force Five and theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients have included the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, Minority Report feature film, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ and Fiat to name just a few.
To see more of Scott Robertson's personal and professional work, please visit www.drawthrough.com and his blog at www.drawthrough.blogspot.com

网友对How to Render的评论

书内由简至繁的,一点点的深入,说明了结构、透视绘画的原理,还有示图。家里好几本国内出版的结构透视书籍,讲得极其复杂,最后越看越晕,总感觉在学立体几何,屡次拿起放下。终于得到了这本书,虽然是英文的,但都是基础英语写的,清晰明了易懂。居然让我能彻夜通读,爱极了!不得不佩服国外作者的著作态度和水准。无憾了!!严重推荐!!另,我还在预订此作者的另一著作 How To Render!翘首以盼啊~~~

书到了 但是硬壳都压坏了 还不如把平装的货供上

换了两次,每次都是一个塑料袋寄过来,除此之外没有任何保护措施,被压的很厉害,一本新书弄的和二手地摊上的一样破破烂烂。和亚马逊客服沟通过结果还是一样,真的不知说什么了,书很好内容五分,包装和配送,呵呵

与How to Draw一样是很精彩的书
但书的运输包装太简陋,运送过程中外壳就被碰坏弄脏了

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