商家名称 | 信用等级 | 购买信息 | 订购本书 |
Cell | |||
Cell |
On October 1, God is in His heaven, the stock market stands at 10,140, most of the planes are on time, and Clayton Riddell, an artist from Maine, is almost bouncing up Boylston Street in Boston. He's just landed a comic book deal that might finally enable him to support his family by making art instead of teaching it. He's already picked up a small (but expensive!) gift for his long-suffering wife, and he knows just what he'll get for his boy Johnny. Why not a little treat for himself? Clay's feeling good about the future.
That changes in a hurry. The cause of the devastation is a phenomenon that will come to be known as The Pulse, and the delivery method is a cell phone. Everyone's cell phone. Clay and the few desperate survivors who join him suddenly find themselves in the pitch-black night of civilization's darkest age, surrounded by chaos, carnage, and a human horde that has been reduced to its basest nature...and then begins to evolve.
There's really no escaping this nightmare. But for Clay, an arrow points home to Maine, and as he and his fellow refugees make their harrowing journey north they begin to see crude signs confirming their direction: KASHWAK=NO-FO. A promise, perhaps. or a threat...
There are one hundred and ninety-three million cell phones in the United States alone. Who doesn't have one? Stephen King's utterly gripping, gory, and fascinating novel doesn't just ask the question "Can you hear me now?" It answers it with a vengeance.
作者简介 Stephen King is the author of more than fifty books, all of them worldwide bestsellers. Among his most recent are the Dark Tower novels, Cell, From a Buick 8, Everything's Eventual, Hearts in Atlantis, The Girl Who Loved Tom Gordon, Lisey's Story and Bag of Bones. His acclaimed nonfiction book, On Writing, was also a bestseller. He was the recipient of the 2003 National Book Foundation Medal for Distinguished Contribution to American Letters. He lives in Maine with his wife, novelist Tabitha King.
媒体推荐 From AudioFile
Campbell Scott's measured pace leads the listener through this updating of King's 1978 bestseller, THE STAND, with the earlier novel's apocalyptic super-flu replaced by a cell phone pulse that renders anyone with Motorola to the ear a vicious zombie with indiscriminate eating habits. As a band of ragtag survivors staggers north from Boston to Maine, Scott does a smooth, subtle job with the challenging Yankee accent in all its urban and rural permutations. Poorly adjusted editing does pitch Scott's voice eerily deep at times, but the story is entertaining overall. And if you're a cell phone user, you're guaranteed to hesitate the next time you prepare to punch "Send." A.M.D. © AudioFile 2006, Portland, Maine-- Copyright © AudioFile, Portland, Maine --This text refers to the Audio CD edition.
From Booklist
*Starred Review* Think horrormeister King's gone soft? Try this: Clay Riddell, on top of the world after finally signing a contract that pays off for his years of scrabbling as a comics artist, is fairly bouncing along Boston Common when an awful lot of the people nearby suddenly go berserk, using any weapon that comes to hand, including their teeth, to assault with deadly intent everyone in their paths. Motor vehicles collide or leap curbs to smash through windows and doors at high speed. Planes power-dive into buildings. And, of course, gunfire and explosions punctuate the soundscape. Instinctively, Clay puts his heavy portfolio between a small man about to be butchered by a middle-aged crazy, and thus meets Tom McCourt. Within the hour, they rescue 15-year-old Alice Maxwell, and another of King's many stories of a decent remnant struggling to survive in a world gone mad is off and running. During the course of what must be the most suspenseful, fastest-paced book King has ever written--a 'Salem's Lot without lulls--the trio expands to as many as six, though it is solely from Clay's perspective that King tells the story. Clay is concerned with more than survival, for his 12-year-son is out there, surely by himself, Clay thinks, given the time of day that the Pulse began. The Pulse? Keenly perceptive Tom noticed right away that all the crazies became so while using their cell phones. Tom's was broken that day, and Clay doesn't own one. Exploiting motifs and devices from Richard Matheson's vampire-world classic, I Am Legend (1954), and George A. Romero's living-dead movies (author and filmmaker are this book's dedicatees), King blasts any notion that he's exhausted or dissipated his enormous talent. Ray Olson
Copyright © American Library Association. All rights reserved
编辑推荐 Amazon.com
Witness Stephen King's triumphant, blood-spattered return to the genre that made him famous. Cell, the king of horror's homage to zombie films (the book is dedicated in part to George A. Romero) is his goriest, most horrific novel in years, not to mention the most intensely paced. Casting aside his love of elaborate character and town histories and penchant for delayed gratification, King yanks readers off their feet within the first few pages; dragging them into the fray and offering no chance catch their breath until the very last page.
In Cell King taps into readers fears of technological warfare and terrorism. Mobile phones deliver the apocalypse to millions of unsuspecting humans by wiping their brains of any humanity, leaving only aggressive and destructive impulses behind. Those without cell phones, like illustrator Clayton Riddell and his small band of "normies," must fight for survival, and their journey to find Clayton's estranged wife and young son rockets the book toward resolution.
Fans that have followed King from the beginning will recognize and appreciate Cell as a departure--King's writing has not been so pure of heart and free of hang-ups in years (wrapping up his phenomenal Dark Tower series and receiving a medal from the National Book Foundation doesn't hurt either). "Retirement" clearly suits King, and lucky for us, having nothing left to prove frees him up to write frenzied, juiced-up horror-thrillers like Cell. --Daphne Durham
From Publishers Weekly
What if a pulse sent out through cell phones turned every person using one of them into a zombie-like killing machine? That's what happens on page six of King's latest, a glib, technophobic but compelling look at the end of civilization—or at what may turn into a new, extreme, telepathically enforced fascism. Those who are not on a call at the time of the pulse (and who don't reach for their phones to find out what is going on) remain "normies." One such is Clayton Riddell, an illustrator from Kent Pond, Maine, who has just sold some work in Boston when the pulse hits. Clay's single-minded attempt to get back to Maine, where his estranged wife, Sharon, and young son, Johnny-Gee, may or may not have been turned into "phoners" (as those who have had their brains wiped by the pulse come to be called) comprises the rest of the plot. King's imagining of what is more or less post-Armageddon Boston is rich, and the sociological asides made by his characters along the way—Clay travels at first with two other refugees—are jaunty and witty. The novel's three long set pieces are all pretty gory, but not gratuitously so, and the book holds together in signature King style. Fans will be satisfied and will look forward to the next King release, Lisey's Story, slated for October. (Jan. 24)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Bookmarks Magazine
Fans have offered their horror-fiction idol unfaltering loyalty since the publication of his first novel, Carrie, three decades ago. More than 50 books later, Stephen King's stock-in-trade remains stinging, darkly humorous social commentary. His latest effort, a nod to gore-meisters George Romero (Night of the Living Dead) and Richard Matheson (I Am Legend), among others, is no different. The result, though entertaining, is uneven. Some reviewers appreciate King for his prodigious imagination and his storytelling abilities, while others take issue with his two-dimensional characters, scattershot plotting, and the too-obvious echoes of past novels. For longtime fans of King's work, Cell may bring to mind a more compact (though ultimately less satisfying) version of the author's epic The Stand.
Copyright © 2004 Phillips & Nelson Media, Inc.
专业书评 From The Washington Post's Book World/washingtonpost.com
If any writer is capable of producing the Great American Zombie Novel, it would have to be Stephen King. In the past, King has scared us with dead cats and rabid dogs, killer clowns and killer flus, sinister government agents, homicidal Plymouths and otherworldly Buicks, schoolyard bullies and strange men in yellow raincoats. He has frightened us with things as eldritch as the Lovecraftian horrors of "The Mist" and as mundane as the industrial laundry press in "The Mangler." Nor has he neglected the old monsters -- familiar friends from childhood and the pages of Famous Monsters of Filmland. He gave us vampires in Salem's Lot, created werewolves in It and Cycle of the Werewolf, used aliens in The Tommyknockers and Dreamcatcher, and when he turned to ghosts, he produced The Shining, which ranks among the finest haunted-house stories of all time, right up there with Shirley Jackson's The Haunting of Hill House. And now, with Cell, the zombie has shambled to the front of the queue, as might have been expected. What no one could have anticipated, however, was that the zombie would be clutching a cell phone. King's new novel opens with a young comic book artist named Clay Riddell strolling happily down Boylston Street in Boston, swinging his portfolio in one hand. Clay has just sold his graphic novel "Dark Wanderer" to Dark Horse Comics, and he is pretty pleased about it. He stops at a Mister Softee truck to treat himself to an ice cream in celebration, lining up behind a pair of teenage girls and a woman with a poodle. The girls are sharing a cell phone as they wait, and the woman with the poodle is talking on her own. Clay does not own a cell phone. That's what saves him when "the pulse" comes crackling through the cell towers. The woman closes her phone and tries to climb through the window of the Mister Softee truck to tear out the ice cream vendor's throat. When she fails, one of the girls rips out her throat instead, while the other backs away, half-mad and muttering. The poodle is run over by a careening limo, and down the block a businessman bites the ear off a Labrador. Clay doesn't understand what is happening, though he knows it is nothing good. We're a little ahead of him. We know that all the cell phone users in Boston, and maybe the world, have suddenly been transformed into crazed, carnivorous zombies. There is something wonderfully mordant about making zombies by means of a cell phone, rather than a virus or a voodoo curse. Cell is going to be especially unsettling for the traveler looking for something to read on the airplane. As he sits in the boarding area waiting for his seat to be called, he need only glance around to find a dozen zombies-in-the-making, locked into their own worlds, muttering into their mobiles. The telephone allows us to communicate with those far away; the cell phone isolates us from those around us. The pulse also works splendidly as a plot device. One of the major problems with a good many zombie films is the lack of a second act. When the story opens, there are no zombies around. Then one or two appear and attack the living, and suddenly hordes of zombies are all over the place, surrounding the few remaining bands of the living wherever they seek shelter. One is always left wondering where they all came from and why the police and the army were not able to put them down at the beginning, when there were only a few. That's not a problem in Cell. King creates millions of zombies in less time than it takes to fill an ice cream cone. And when all the madness breaks out, what could be more natural for the survivors than to reach for their cells to call 911 to report that the kid next door is eating his mother? Zombies are the Rodney Dangerfield of monsterdom, the poor relation none of the other monsters wants to admit to knowing. Vampires boast of ancient lineages and dwell in magnificent (if somewhat ruined) estates. They dress elegantly and quote poetry, and while they may not drink wine, you know that if they did, it would be only the best vintages. Werewolves tend to be average joes, ordinary working stiffs who say their prayers by night until stricken by lycanthropy. Aside from a few nights when the moon is full, they're just folks like you and me. Zombies, though? Rotting corpses, ripe and decaying, dressed in rags and covered with dirt, mindless, clumsy, slow, hideous and foul-smelling. The sheriff in "Night of the Living Dead" summed them up perfectly when he said, "They're dead ... they're all messed up." The zombie of Haitian folklore, created by voodoo to do the bidding of its creator, was mindless muscle, a ragged slave having more in common with Igor than with Frankenstein. But the traditional zombie is seldom seen these days, his ecological niche having been usurped by the new-style zombie created by George A. Romero in his classic black-and-white film "Night of the Living Dead" (1968), which influenced a whole generation of zombie-lovers and spawned numerous sequels and imitations. Romero severed the zombie's connection with voodoo and freed him from his slavery, sending him forth in search of human flesh. It was Romero who made the zombie a cannibal, and he has remained one ever since. Neither species of zombie is especially formidable, if truth be told. No special equipment is needed to dispose of them: no stakes or silver bullets, just a gun (an axe will do in a pinch). A shot to the head will put your zombie down for good, and they're so slow it's hard to miss. Whereas one vampire can ruin the whole neighborhood, one zombie is just an excuse for target practice. Zombies are truly terrifying only in large groups. (Is there a collective noun for the living dead yet? If not, let me propose "a shamble of zombies.") After the pulse, King's narrative proceeds in a straightforward manner. Clay has an estranged wife and a beloved son back in Maine, and he's desperate to get back to them. With civilization collapsing all around him, the only way to reach them is to walk. He meets other survivors along the way and joins forces with some of them. Before long they begin to see the phrase "KASHWAK=NO-FO" scrawled on walls and doors, pointing them toward an area of rural Maine without cell phone reception ... but is Kashwak a refuge, or a trap? King dedicates Cell to Romero and to Richard Matheson, and it is easy to see why. While parts of the narrative evoke faint echoes of Matheson's classic last-man-alive vampire novel I Am Legend, Romero's influence is stronger, a fact that even King's characters remark upon. "It's like the ... 'Night of the Living Dead,'" says the cop whom Clay encounters only moments after the pulse. The reader will have already noticed that, of course, but by giving voice to that thought, the cop somehow roots this story more solidly in the real world. The resemblance is only skin deep, however. While King's "phoners" do evoke memories of Romero's animate corpses, there are important differences. The phoners are not dead, for starters. And Romero's zombies are as hungry and implacable at night as during the day, but King's vanish mysteriously after the sun goes down. In a nice twist, night is the safest time for Clay and the other "normies." Also, whereas Romero's living dead are the next best thing to mindless, the phoners grow smarter as we get deeper and deeper into the novel. They begin to herd together, to commune with one another and to develop a taste for bad rock music. Before long, we have left Romero territory entirely and entered the land of John Wyndham and The Midwich Cuckoos. The phoners are evolving into something more and less than human, joining into nests, hive minds linked together by telepathy. That's something we have not seen before in a zombie story, and it makes the phoners considerably stranger and much more powerful ... and yet somehow less frightening. The monster who talks to you can never be quite as scary as the one who just wants to eat you. That said, Cell is hard to put down once you've picked it up. There is no shortage of harrowing scenes. The best is a sequence at an abandoned boys' school, where King introduces us to an elderly headmaster and the last of his charges, deftly drawn characters who immediately engage our sympathy. I only wish I could say the same of Clay. King always delivers the scares, but his best work does a great deal more. The Shining is a tragedy as well as ghost story, and at its center is Jack Torrance, who is as much a tragic hero as a monster. The Green Mile works so powerfully because we come to know every one of the all-too-human guards and prisoners in that prison. Andy Dufresne and Red of "Rita Hayworth and the Shawshank Redemption," poor doomed Carrie White in Carrie, the four friends who go looking for a corpse in "The Body" -- in all of King's best work, the characters are as memorable as the monsters. Not so in Cell. Early in the book, before the enormity of what has happened has quite sunk in, Clay fights off an attack with his portfolio, and is grieved and distressed when the sketches of his "Dark Wanderer" characters are damaged. It is a nice moment, and a defining one, but Clay has too few of those, and once the portfolio is left behind, he becomes more and more the standard-issue protagonist and less and less an individual. In Danse Macabre, his landmark critical study of horror in fiction and film, King writes that horror fiction "exists on three more or less separate levels, each one a little less fine than the one before it." The finest emotion is terror, King suggests, and below it lie horror and revulsion. "I recognize terror as the finest emotion ... and so I will try to terrorize the reader. But if I find I cannot terrify him/her, I will try to horrify; and if I find I cannot horrify, I'll go for the gross-out." Cell has plenty of gross-out moments and ascends to the level of horror more than once, but it never reaches true terror, let alone the heights achieved by King's best work. While it is a solid, entertaining read, I'm afraid we will need to wait a bit longer for that Great American Zombie Novel. George R.R. Martin is the author of numerous fantasy novels, among them "Illumination" and "The Binder's Road."
Reviewed by George R.R. Martin
Copyright 2006, The Washington Post. All Rights Reserved.