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GIF 图片展示 FLEX

2012-11-05 
GIF 图片显示 FLEX?xml version1.0 encodingutf-8?mx:Application xmlns:mxhttp://www.adobe.c

GIF 图片显示 FLEX
<?xml version="1.0" encoding="utf-8"?><mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"    layout="absolute"    horizontalAlign="center"    creationComplete="init();"    backgroundColor="#FFFFFF"    backgroundGradientColors="[#FFFFFF,#C0C0C0]">
<mx:Script>
<![CDATA[
    import flash.net.URLRequest; 
    import org.bytearray.gif.player.GIFPlayer;
    import org.bytearray.gif.events.FileTypeEvent;
    import org.bytearray.gif.events.GIFPlayerEvent;
    import org.bytearray.gif.events.FrameEvent;
    import org.bytearray.gif.events.TimeoutEvent;
    private var _myGIFPlayer:GIFPlayer=new GIFPlayer();
    private var _totalFrame:Number;
   //private var _currentFrame:Number; 
   private function init():void   {
       var request:URLRequest=new URLRequest("spinner.gif");
       //你的gif动画
          _myGIFPlayer.load(request);
          img.addChild(_myGIFPlayer);
          _myGIFPlayer.addEventListener(GIFPlayerEvent.COMPLETE, onCompleteGIF);
          _myGIFPlayer.addEventListener(FrameEvent.FRAME_RENDERED, onFrameRendered);
          //_myGIFPlayer.addEventListener(TimeoutEvent.TIME_OUT, onTimeOut);    
       }
   private function onCompleteGIF(event:GIFPlayerEvent):void   {   
   _totalFrame=_myGIFPlayer.totalFrames;
       totalframe.text=String(_totalFrame);
    }
   private function onFrameRendered(event:FrameEvent):void   { 
     currentframe.text=String(_myGIFPlayer.currentFrame);
    }
   private function onTimeOut(event:TimeoutEvent):void   { 
     trace("gif is error!"); 
    }
   private function play():void   {    _myGIFPlayer.play();   }
   private function stop():void   {    _myGIFPlayer.stop();   }
   private function gotoandplay():void   {    var numFrame:Number=Math.floor(Math.random() * _totalFrame) + 1;    _myGIFPlayer.gotoAndPlay(numFrame);    gotoplaybtn.label="gotoPlay(" + numFrame + ")";   }
   private function gotoandstop():void   {    var numFrame:Number=Math.floor(Math.random() * _totalFrame) + 1;    _myGIFPlayer.gotoAndStop(numFrame);    gotostopbtn.label="gotoStop(" + numFrame + ")";   }  ]]> </mx:Script> <mx:Image id="img"    width="100"    height="300"/> <mx:ApplicationControlBar width="80%"        left="50"        bottom="20">  <mx:Button label="Play"      click="play();"/>  <mx:Button label="Stop"      click="stop();"/>  <mx:Button id="gotoplaybtn"      label="gotoPlay(rand)"      click="gotoandplay();"/>  <mx:Button id="gotostopbtn"      label="gotoStop(rand)"      click="gotoandstop();"/>  <mx:Label text="TotalFrame:"/>  <mx:Label id="totalframe"/>  <mx:Label text="CurrentFrame:"/>  <mx:Label id="currentframe"/> </mx:ApplicationControlBar></mx:Application>


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