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Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

2017-04-29 
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'l
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Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Get Your Move On!

In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.

This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.

Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun

Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot

Make Great Stuff!
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

作者简介

Dustyn Roberts is an assistant professor in the mechanical engineering department at the University of Delaware, where she helps build engineers. She founded a consultancy, Dustyn Robots (www.dustynrobots.com), and developed a course for NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move. Dustyn holds a BS in Mechanical and Biomedical Engineering from Carnegie Mellon University (2003), an MS in Biomechanics & Movement Science (2004) from the University of Delaware, and her Ph.D. in Mechanical Engineering (2014) from New York University.

目录

1 Introduction to Mechanisms and Machines
2 Materials: How to Choose and Where to Find Them
3 Screw It or Glue It: Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion
7 The Guts: Bearings, Couplers, Gears, Screws, and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
10 Projects
Appendix: BreadBoard Power and Arduino Primer
Index

网友对Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists的评论

If you have a maker or aspiring maker in your life and they don't own this book, this should be your gift to them. You won't just be giving them a book, but a fundamental education in machines and fabrication techniques that they will be able to use for the rest of their life. No, that's not an exaggeration.

In 'Making Things Move', Dustyn Roberts explains mechanical design principles and their applications in non-technical terms, using examples and a dozen topic-focused projects.

The book is a wealth of information:

* Introductions to mechanisms and machines
* Finding and using materials such as metals, plastics, & wood
* Basic physics
* How to fasten and attach things in a bunch of different ways
* Info on different types of motors and how to use them
* Converting between rotary and linear motion
* Using off-the-shelf components
* A wide variety of fabrication techniques
* How to have things made, if you can't do it yourself
* A primer on Arduino micro-controllers
* There is even a section on automata!

This is an outstanding book with a ton of useful material presented in a very accessible way. I believe it to be a classic-in-its-own time for makers. I wish I had owned it years ago!

I teach high school students how to design and create robots. Although I enjoy kits like NXT & Vex, I encourage students to build their own robots and other machines from scratch using microcontrollers like the Stamp or the Arduino. This book gives people a very good introduction to many important concepts related to how things work. This is very important because, based on my experience, it seems like most teenagers do not know how to properly use even the simplest tools, they aren't familiar with how to take something apart, let alone put it back together. Also, it could be true that most adolescents are completely lost when figuring out how to design and build reliable machines - even at the most basic level.

This book is very unique in content and I would highly recommend it to anyone who would like to begin building robotic, artistic, or any type of mechanical devices (including automata projects). The concepts are explained well and several examples are provided to help get people started. It's my opinion the information in this book is almost meaningless without experience. When people are engaged in creating the projects in the book they will build incredibly useful experience when they later design and create their own projects.

A few of the sample projects had various bits of information missing or perhaps unclear, however, most anyone with a little experience performing these projects will figure out how to "connect the dots" fairly easily (which could actually make the sample projects even more rewarding by self-discovery). I would probably have placed a little more information about obtaining a good quality set of essential tools and the value of collecting an inventory of popular materials. I would also let the reader know that no matter how much someone reads about how to play a violin, learning doesn't begin without actually picking up the instrument and playing it. Like obtaining any useful skill, nobody will really learn valuable lessons from this book simply by reading it - the return on investment comes when performing the sample exercises. Don't let my micro-picky comments deter you - overall, it's really a great book and provides essential information for many learners.

I highly recommend this book not only as a starting guide for anyone who would like to learn more about how to make their own device with moving parts &/or electronically controlled items, but also the book serves as a wonderful resource for lots of information which could be useful years down the road. The examples range from very good to excellent and the organization of concepts and delivery of information is logical. Probably my favorite part of this book is the way the author provides information with clear and concise terminology - she gives you enough to explain what's going on so you can understand and begin DOING something quickly. More information on these topics, if needed, is always available from other sources. And that's the real beauty of this book - it gives the reader enough explanatory information to make sense followed with well structured opportunities to DO many things. That's the best way to learn, by doing.

OK. Relatively basic introductory book on "mechatronics". If you have never laid hands on a stepper motor, gear motor, or some kind of microcontroller such as Arduino or Raspberry Pi then this might be a great book for you. But if you are advanced past that level I would not recommend it.

A collection of definitions aimed at who? From a description of a bearing to Arduino coding downloads, it's a mish mash of things easily looked up online. As a reference, it has so little use, you could get more out of a Lego set with some actual gears, levers and pneumatics. Thumb through it if you see it somewhere, but save the money. It has a table of drill bit sizes. Is that special or what?

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