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Away3d4.1.0Alpha至4.1.4Glod的Release变更

2013-09-07 
Away3d4.1.0Alpha至4.1.4Glod的Release变化4.1.1 (Beta)- Added mouseEnabled, mouseChildren andextra pr

Away3d4.1.0Alpha至4.1.4Glod的Release变化
4.1.1 (Beta)

- Added mouseEnabled, mouseChildren andextra properties to Mesh.clone(). Closes #414

- Added WireframeTetrahedron geometryprimitive (#375)

- Added support for constrained mode

- Added BlendMode.LAYER support forentities.

- Refactor to worldspace calcuations forscene partitions

- Improvements to shadow rendering

- Fixes to normal values for variousprimitive geometry classes

- Fixes to Merge, Mirror, Explode andGeomUtil tools. Closes #437, #438, #439, #440, #441

- Compiler warnings removed

- Background texture can deactivatemipmapping on creation. Closes #468

- View doesn't dispose of a sharedstage3DProxy when has shareContext = true (#475)

- Fixes to DAE parser (#486 & #484)

- Fixed EnvMapMethod using mask. Closes#480

- Fixed shadows for large scene positionvalues. Closes #412

- Various fixes: unpaired mouse over/mouseout events, ObjectContainer3D bounds, missing removeChildAt(), OBJ parserignores zero-length geometries, check for zero length geometries inCompactSubGeometry, normalise normals & tangents after transform (#472)

- Added OcclusionMaterial

- Added getParticleNodeName() toParticleNodeNBase (#488)

- Added ParticleInitialColorNode to allowdifferent initial colors for each particle

- Added BitmapData & ATF option for ImageParser(#489, #526)

- Added spritesheet animation to theanimators classes

- Optimised ShaderRegisterCachecreation/reset (#477)

- Fix incorrect values from uproject()method on view and camera

- Fix SubGeometry faceWeights variable(incorrect uint cast). Closes #511 & #505

- Added fix for steps = 0 inHoverController. Closes #467

- Fixed viewport scaling and offset whenusing a shared context. Closes #329

- Added PerspectiveOffCenterLens

- Fix to convertToSeparateBuffers inCompactSubGometry. Closes #491

- Fixed FirstPersonController wrap issue onpanAngle. Closes #506

- Fix for SingleFileLoader when gettingfile extensions for urls with query strings. Closes #463

- Fixed 3D mouse events when usingOrthographicLens. Closes #469

- Fixed mouse picking with 2 views. Closes#483

- Fixed mouse click event to behavecorrectly for a mouse click. Closes #399

- Fixed incorrect aspect ratio on a viewwhen using Filter3D API. Closes #501

- Fixed scene partition error for floatingcameras. Closes #519

- Added constrained mode option

- Fix to SkyBox clipping when using extremefrustum values. Closes #481

- Fixed materials ignoring invalidationwhen new effects methods are assigned. Closes #476

- Fixed ShaderPicker memory leak when viewis disposed. Closes #461

- Mipmaps explicitly disposed when callingdispose() on TextureMaterial. Closes #459 & #417

- Fix for mesh normals data when usingPickingType.SHADER on view.mousePicker. Closes #537

- Fix for incorrect thickness value beingget/set on Segment. Closes #392

- Fixed single frame glitch for ambientlight on startup of a scene. Closes #410

- Fixto MeshHelper class for correctly handling CompactSubGeometry classes. Closes#444

-新增mouseEnabled,mouseChildren和额外的属性网格克隆(在版本414中关闭此问题)

-新增WireframeTetrahedron几何体基元(在版本375中关闭此问题)

-新增支持约束模式

-新增BlendMode层支持实体

-为场景分区重构地域计算

-改善阴影渲染

-修复正常值赋予不同的几何体基元

-修复了合并、镜像、爆炸和GeomUtil工具。(在版本437,438,439,440,441中关闭此问题)

-移除编译器警告

-在mipmapping创建时可以关闭背景纹理(在版本468中关闭此问题)

-视图不处置一个共享stage3DProxy当有shareContext= true(# 475)

-修正数据采集装置、解析器(在版本486,484中关闭此问题)

-修复EnvMapMethod使用面罩(在版本480中关闭此问题)

-修复对于大型场景位置的阴影值(在版本412中关闭此问题)

-各种修复:单鼠标覆盖/鼠标移出事件,ObjectContainer3D边,丢失removeChildAt(),忽略长度为零的几何图形的OBJ解析器,检查零长度CompactSubGeometry的几何图形,转型后规范化法线和切线(在版本472中关闭此问题)

-新增OcclusionMaterial

-新增ParticleNodeNBase的getParticleNodeName()方法(在版本488中关闭此问题)

-新增ParticleInitialColorNode为每个粒子允许设置不同的初始颜色

-新增ImageParserBitmapData和ATF选项在版本489,526中关闭此问题)

-新增spritesheet动画类

-优化ShaderRegisterCache创建和复位(在版本477中关闭此问题)

-修复视口和相机的uproject()方法的错误值

-修复SubGeometryfaceWeights变量(不正确地使用uint声明) (在版本511,505中关闭此问题)

-在HoverController = 0处添加修复步骤(在版本467中关闭此问题)

-修复当使用一个共享的上下文时视图缩放和撤销(在版本329中关闭此问题)

-新增PerspectiveOffCenterLens

-修复CompactSubGometry的convertToSeparateBuffers(在版本491中关闭此问题)

-修复FirstPersonController包装panAngle问题(在版本506中关闭此问题)

-修复SingleFileLoader以得到的文件扩展名和url查询字符串(在版本463中关闭此问题)

-修复当使用OrthographicLens的3d鼠标事件(在版本469中关闭此问题)

-修复两个视图的鼠标选择(在版本483中关闭此问题)

-修复鼠标点击事件以执行正确的鼠标点击(在版本399中关闭此问题)

-修复一个使用Filter3D API的视图的错误出现率(在版本501中关闭此问题)

-修复场景分区误差浮动相机(在版本519中关闭此问题)

-新增约束模式选项

-修复使用极端阀值的天空体的剪裁(在版本481中关闭此问题)

-修复当新的效应方法分派时材料忽略无效(在版本476中关闭此问题)

-修复当处理视图时ShaderPicker的内存泄漏(在版本461中关闭此问题)

-当在TextureMaterial中调用dispose()方法显式地释放Mipmaps(在版本459,417中关闭此问题)

-修复在view.mousePicker着色上使用PickingType时网格法线数据(在版本537中关闭此问题)

-修复在片段中存取错误的厚度值(在版本392中关闭此问题)

-修复在启动一个场景中对环境光单帧故障(在版本410中关闭此问题)

-修复为正确处理CompactSubGeometry类的MeshHelper类(在版本444中关闭此问题)

4.1.2

- Upgraded AWD parser to version 2.1

- Added SphereMaker Command

- Fix to animation errors and containermismatches on Collada parser (Closes #428 & #445)

- Fix for using second normal onSimpleWaterNormalMethod. Closes #558.

- Fixes to memory leaks around animators(Closes #562)

- Moved interleaveBuffers() method fromaway3d.utils.GeometryUtil to away3d.tools.utils.GeomUtils and removedaway3d.utils.GeometryUtil

- Removed dummy COLLADA_ROOT_ containerfrom Collada parser

- Fix to operation ofPerspectiveOffCenterLens

- Fix State reseting when device lossexperienced for animations

- Added Basic 3D multitouch support

- Extend LookAtController and HoverControllerto allow upAxis to be defined

- Update Epsilon value in Shadow Methods tobe the equivalent of inverse-distance for both point and directional lights

- Re-worked getContainerBounds method towork with translations and rotations of nested containers and entities.

- Added bounds for Segment Sets

- Fixes to Geometry primitive normals

- Fixes to various AssetLoader issues andparser inconsistencies

- Orthographic lens fixed to work withsharedcontext views

- Various fixes to SegmentSet, addedsupport for multiple buffers

- Picking fixes for sharedcontext views

- Added ParticleRotateToPositionNode inparticle animators

-升级AWD解析器到2.1版本

-新增SphereMaker命令

-修复在Collada解析器上动画错误和装箱不匹配(在版本428,445中关闭此问题)

-修复在SimpleWaterNormalMethod使用第二范式(在版本558中关闭此问题)

-修正动画周边的内存泄漏(在版本562中关闭此问题)

-将away3d.utilsinterleaveBuffers()方法从away3d.utils.GeometryUtil移至away3d.tools.utilsGeometryUtil并将away3d.utils.GeometryUtil删除

-从Collada解析器中移除虚拟COLLADA_ROOT_ container

-修复PerspectiveOffCenterLens操作

-修复当设备缺失丰富动画的状态重置

-新增基本的3d多点触摸支持

-扩展LookAtController和HoverController以允许upAxis定义

-更新对于点和方向灯在阴影方法相当于逆距离下的ε值

-重建getContainerBounds方法以处理翻译和旋转的嵌套容器和实体

-为SegmentSet新增界限

-修复几何体原始法线

-修复各种AssetLoader问题和解析器冲突

-在共享上下文视图中修复直角长度

-各种修复SegmentSet,新增多个缓冲区支持

-选择修正sharedcontext视图

-在粒子动画中新增ParticleRotateToPositionNode

4.1.3

- Fix issue with Segment thickness whensciccorRect is set in a view

- Fixed Bounds.getMeshBounds()

- Fixed index setting of ParticleFollowState

- Fix for sharing context collider with overlappingviews

-修复当sciccorRect设定在一个视图的片段厚度问题

-修复Bounds的getMeshBounds()方法

-修复索引ParticleFollowState设置

-使用重叠视图修复共享上下文碰撞

4.1.4 (Gold)

- Added baseDependency getter toAssetLoader

- New Wireframe regular polygon primitive

- Added getCenter() method to Bounds

- Updated geometry primitives to use scaleUand scaleV

- Code formatting and cleaning

- ASDoc updates in comments

- Updated Bounds to ignore lights

- Fix to unproject (closes #446)

- Add wrapPanAngle to FirstPersonController

- Fix to Wireframe geomtry primitiveproperties and geometry updates

- Fix for runtime error when removing alightpicker from a material with a shadow method

- Fix to GradientDiffuseMethod to stopmaterial from disappearing when no lights are applied

- Get rid of compilation warnings inViewVolume

- Fix for incorrect sorting with blendedentities (Closes #605)

- Fix to Loader3D when automatically addingroot objects to the scene from an AWD file

-新增baseDependency获取AssetLoader

-新的线框正多边形基元

-在边界中新增getCenter()方法

-更新几何基元用于scaleU和scaleV

-代码格式化和清理

-在评论中更新AS文档

-更新边界忽略光照

- Fix to unproject (closes #446)

-在FirstPersonController中新增wrapPanAngle属性

-修复线框图几何体原始属性和更新几何体

-修复当从有阴影材料的方法中移除一个lightpicker所发生的运行时错误

-修复GradientDiffuseMethod用于在没有光照应用时停止材料的消失

-屏蔽ViewVolume的编译警告

-修复错误的分类与混合实体(在版本605中关闭此问题)

-修复Loader3D当从一个AWD文件自动添加根对象到场景中

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