linux下基于eclipse的opengl开发环境搭建
转自:http://www.cnblogs.com/lycheng/archive/2011/09/13/2174831.html
1. 安装OpenGL相关工具
sudo apt-get install mesa-common-dev libgl1-mesa-dev libglu1-mesa-dev freeglut3-dev
其中,
libgl1-mesa-de 对应 GL库;
libglu1-mesa-dev对应GLU库 TJe opengl utility library;
freeglut3-dev 对应glut库
mesa-common-de :This package includes the specifications for the Mesa-specific OpenGL extensions, the complete set of release release notes and the development header files common to all Mesa packages.
2. 设置Eclipse
安装eclipse cdt插件
8.0.0 下载地址: http://www.eclipse.org/cdt/downloads.php
Project -> properties -> C / C++ Build / Settings -> Tool Setting
然后选择Cross G++ Linker 选择 Libraries, 在Libraries 中插入: glut GL GLU
在Libraries Search Paths 中插入: /usr/include/GL
3. 测试代码 example.cpp
#include <GL/glut.h>#define window_width 640#define window_height 480// Main loopvoid main_loop_function(){// Z angle static float angle;// Clear color (screen)// And depth (used internally to block obstructed objects) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);// Load identity matrix glLoadIdentity();// Multiply in translation matrix glTranslatef(0, 0, -10);// Multiply in rotation matrix glRotatef(angle, 0, 0, 1);// Render colored quad glBegin(GL_QUADS); glColor3ub(255, 000, 000); glVertex2f(-1, 1); glColor3ub(000, 255, 000); glVertex2f(1, 1); glColor3ub(000, 000, 255); glVertex2f(1, -1); glColor3ub(255, 255, 000); glVertex2f(-1, -1); glEnd();// Swap buffers (color buffers, makes previous render visible) glutSwapBuffers();// Increase angle to rotate angle += 0.25;}// Initialze OpenGL perspective matrixvoid GL_Setup(int width, int height){ glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); gluPerspective(45, (float) width / height, .1, 100); glMatrixMode(GL_MODELVIEW);}// Initialize GLUT and start main loopint main(int argc, char** argv){ glutInit(&argc, argv); glutInitWindowSize(window_width, window_height); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutCreateWindow("GLUT Example!!!"); glutIdleFunc(main_loop_function); GL_Setup(window_width, window_height); glutMainLoop(); return 0;}