[Android学UI之一]简单实现移动应用左右滑动导航页面
功能:
实现图片切换。首页导航。
使用原因:
使用起来非常的简单。只要一个类即可实现功能。
效果图:
有图有真相。不过例子太简单了。图也简单。
实现左右滑动。
代码:Activity
/* * Modifications by Yoni Samlan; based on RealViewSwitcher, whose license is: * * Copyright (C) 2010 Marc Reichelt * * Work derived from Workspace.java of the Launcher application * see http://android.git.kernel.org/?p=platform/packages/apps/Launcher.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */package com.bbswp.viewswitcher.view;import android.content.Context;import android.util.AttributeSet;import android.util.DisplayMetrics;import android.view.Display;import android.view.MotionEvent;import android.view.VelocityTracker;import android.view.View;import android.view.ViewConfiguration;import android.view.ViewGroup;import android.view.WindowManager;import android.widget.Scroller;/** * A view group that allows users to switch between multiple screens (layouts) in the same way as * the Android home screen (Launcher application). * <p> * You can add and remove views using the normal methods {@link ViewGroup#addView(View)}, * {@link ViewGroup#removeView(View)} etc. You may want to listen for updates by calling * {@link HorizontalPager#setOnScreenSwitchListener(OnScreenSwitchListener)} in order to perform * operations once a new screen has been selected. * * Modifications from original version (ysamlan): Animate argument in setCurrentScreen and duration * in snapToScreen; onInterceptTouchEvent handling to support nesting a vertical Scrollview inside * the RealViewSwitcher; allowing snapping to a view even during an ongoing scroll; snap to * next/prev view on 25% scroll change; density-independent swipe sensitivity; width-independent * pager animation durations on scrolling to properly handle large screens without excessively * long animations. * * Other modifications: * (aveyD) Handle orientation changes properly and fully snap to the right position. * * @author Marc Reichelt, <a href="http://www.marcreichelt.de/">http://www.marcreichelt.de/</a> * @version 0.1.0 */public final class HorizontalPager extends ViewGroup { /* * How long to animate between screens when programmatically setting with setCurrentScreen using * the animate parameter */ private static final int ANIMATION_SCREEN_SET_DURATION_MILLIS = 500; // What fraction (1/x) of the screen the user must swipe to indicate a page change private static final int FRACTION_OF_SCREEN_WIDTH_FOR_SWIPE = 4; private static final int INVALID_SCREEN = -1; /* * Velocity of a swipe (in density-independent pixels per second) to force a swipe to the * next/previous screen. Adjusted into mDensityAdjustedSnapVelocity on init. */ private static final int SNAP_VELOCITY_DIP_PER_SECOND = 600; // Argument to getVelocity for units to give pixels per second (1 = pixels per millisecond). private static final int VELOCITY_UNIT_PIXELS_PER_SECOND = 1000; private static final int TOUCH_STATE_REST = 0; private static final int TOUCH_STATE_HORIZONTAL_SCROLLING = 1; private static final int TOUCH_STATE_VERTICAL_SCROLLING = -1; private int mCurrentScreen; private int mDensityAdjustedSnapVelocity; private boolean mFirstLayout = true; private float mLastMotionX; private float mLastMotionY; private OnScreenSwitchListener mOnScreenSwitchListener; private int mMaximumVelocity; private int mNextScreen = INVALID_SCREEN; private Scroller mScroller; private int mTouchSlop; private int mTouchState = TOUCH_STATE_REST; private VelocityTracker mVelocityTracker; private int mLastSeenLayoutWidth = -1; /** * Simple constructor to use when creating a view from code. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. */ public HorizontalPager(final Context context) { super(context); init(); } /** * Constructor that is called when inflating a view from XML. This is called * when a view is being constructed from an XML file, supplying attributes * that were specified in the XML file. This version uses a default style of * 0, so the only attribute values applied are those in the Context's Theme * and the given AttributeSet. * * <p> * The method onFinishInflate() will be called after all children have been * added. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. * @param attrs The attributes of the XML tag that is inflating the view. * @see #View(Context, AttributeSet, int) */ public HorizontalPager(final Context context, final AttributeSet attrs) { super(context, attrs); init(); } /** * Sets up the scroller and touch/fling sensitivity parameters for the pager. */ private void init() { mScroller = new Scroller(getContext()); // Calculate the density-dependent snap velocity in pixels DisplayMetrics displayMetrics = new DisplayMetrics(); ((WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay() .getMetrics(displayMetrics); mDensityAdjustedSnapVelocity = (int) (displayMetrics.density * SNAP_VELOCITY_DIP_PER_SECOND); final ViewConfiguration configuration = ViewConfiguration.get(getContext()); mTouchSlop = configuration.getScaledTouchSlop(); mMaximumVelocity = configuration.getScaledMaximumFlingVelocity(); } @Override protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); final int width = MeasureSpec.getSize(widthMeasureSpec); final int widthMode = MeasureSpec.getMode(widthMeasureSpec); if (widthMode != MeasureSpec.EXACTLY) { throw new IllegalStateException("ViewSwitcher can only be used in EXACTLY mode."); } final int heightMode = MeasureSpec.getMode(heightMeasureSpec); if (heightMode != MeasureSpec.EXACTLY) { throw new IllegalStateException("ViewSwitcher can only be used in EXACTLY mode."); } // The children are given the same width and height as the workspace final int count = getChildCount(); for (int i = 0; i < count; i++) { getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec); } if (mFirstLayout) { scrollTo(mCurrentScreen * width, 0); mFirstLayout = false; } else if (width != mLastSeenLayoutWidth) { // Width has changed /* * Recalculate the width and scroll to the right position to be sure we're in the right * place in the event that we had a rotation that didn't result in an activity restart * (code by aveyD). Without this you can end up between two pages after a rotation. */ Display display = ((WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE)) .getDefaultDisplay(); int displayWidth = display.getWidth(); mNextScreen = Math.max(0, Math.min(getCurrentScreen(), getChildCount() - 1)); final int newX = mNextScreen * displayWidth; final int delta = newX - getScrollX(); mScroller.startScroll(getScrollX(), 0, delta, 0, 0); } mLastSeenLayoutWidth = width; } @Override protected void onLayout(final boolean changed, final int l, final int t, final int r, final int b) { int childLeft = 0; final int count = getChildCount(); for (int i = 0; i < count; i++) { final View child = getChildAt(i); if (child.getVisibility() != View.GONE) { final int childWidth = child.getMeasuredWidth(); child.layout(childLeft, 0, childLeft + childWidth, child.getMeasuredHeight()); childLeft += childWidth; } } } @Override public boolean onInterceptTouchEvent(final MotionEvent ev) { /* * By Yoni Samlan: Modified onInterceptTouchEvent based on standard ScrollView's * onIntercept. The logic is designed to support a nested vertically scrolling view inside * this one; once a scroll registers for X-wise scrolling, handle it in this view and don't * let the children, but once a scroll registers for y-wise scrolling, let the children * handle it exclusively. */ final int action = ev.getAction(); boolean intercept = false; switch (action) { case MotionEvent.ACTION_MOVE: /* * If we're in a horizontal scroll event, take it (intercept further events). But if * we're mid-vertical-scroll, don't even try; let the children deal with it. If we * haven't found a scroll event yet, check for one. */ if (mTouchState == TOUCH_STATE_HORIZONTAL_SCROLLING) { /* * We've already started a horizontal scroll; set intercept to true so we can * take the remainder of all touch events in onTouchEvent. */ intercept = true; } else if (mTouchState == TOUCH_STATE_VERTICAL_SCROLLING) { // Let children handle the events for the duration of the scroll event. intercept = false; } else { // We haven't picked up a scroll event yet; check for one. /* * If we detected a horizontal scroll event, start stealing touch events (mark * as scrolling). Otherwise, see if we had a vertical scroll event -- if so, let * the children handle it and don't look to intercept again until the motion is * done. */ final float x = ev.getX(); final int xDiff = (int) Math.abs(x - mLastMotionX); boolean xMoved = xDiff > mTouchSlop; if (xMoved) { // Scroll if the user moved far enough along the X axis mTouchState = TOUCH_STATE_HORIZONTAL_SCROLLING; mLastMotionX = x; } final float y = ev.getY(); final int yDiff = (int) Math.abs(y - mLastMotionY); boolean yMoved = yDiff > mTouchSlop; if (yMoved) { mTouchState = TOUCH_STATE_VERTICAL_SCROLLING; } } break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: // Release the drag. mTouchState = TOUCH_STATE_REST; break; case MotionEvent.ACTION_DOWN: /* * No motion yet, but register the coordinates so we can check for intercept at the * next MOVE event. */ mLastMotionY = ev.getY(); mLastMotionX = ev.getX(); break; default: break; } return intercept; } @Override public boolean onTouchEvent(final MotionEvent ev) { if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); final int action = ev.getAction(); final float x = ev.getX(); switch (action) { case MotionEvent.ACTION_DOWN: /* * If being flinged and user touches, stop the fling. isFinished will be false if * being flinged. */ if (!mScroller.isFinished()) { mScroller.abortAnimation(); } // Remember where the motion event started mLastMotionX = x; if (mScroller.isFinished()) { mTouchState = TOUCH_STATE_REST; } else { mTouchState = TOUCH_STATE_HORIZONTAL_SCROLLING; } break; case MotionEvent.ACTION_MOVE: final int xDiff = (int) Math.abs(x - mLastMotionX); boolean xMoved = xDiff > mTouchSlop; if (xMoved) { // Scroll if the user moved far enough along the X axis mTouchState = TOUCH_STATE_HORIZONTAL_SCROLLING; } if (mTouchState == TOUCH_STATE_HORIZONTAL_SCROLLING) { // Scroll to follow the motion event final int deltaX = (int) (mLastMotionX - x); mLastMotionX = x; final int scrollX = getScrollX(); if (deltaX < 0) { if (scrollX > 0) { scrollBy(Math.max(-scrollX, deltaX), 0); } } else if (deltaX > 0) { final int availableToScroll = getChildAt(getChildCount() - 1).getRight() - scrollX - getWidth(); if (availableToScroll > 0) { scrollBy(Math.min(availableToScroll, deltaX), 0); } } } break; case MotionEvent.ACTION_UP: if (mTouchState == TOUCH_STATE_HORIZONTAL_SCROLLING) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(VELOCITY_UNIT_PIXELS_PER_SECOND, mMaximumVelocity); int velocityX = (int) velocityTracker.getXVelocity(); if (velocityX > mDensityAdjustedSnapVelocity && mCurrentScreen > 0) { // Fling hard enough to move left snapToScreen(mCurrentScreen - 1); } else if (velocityX < -mDensityAdjustedSnapVelocity && mCurrentScreen < getChildCount() - 1) { // Fling hard enough to move right snapToScreen(mCurrentScreen + 1); } else { snapToDestination(); } if (mVelocityTracker != null) { mVelocityTracker.recycle(); mVelocityTracker = null; } } mTouchState = TOUCH_STATE_REST; break; case MotionEvent.ACTION_CANCEL: mTouchState = TOUCH_STATE_REST; break; default: break; } return true; } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); postInvalidate(); } else if (mNextScreen != INVALID_SCREEN) { mCurrentScreen = Math.max(0, Math.min(mNextScreen, getChildCount() - 1)); // Notify observer about screen change if (mOnScreenSwitchListener != null) { mOnScreenSwitchListener.onScreenSwitched(mCurrentScreen); } mNextScreen = INVALID_SCREEN; } } /** * Returns the index of the currently displayed screen. * * @return The index of the currently displayed screen. */ public int getCurrentScreen() { return mCurrentScreen; } /** * Sets the current screen. * * @param currentScreen The new screen. * @param animate True to smoothly scroll to the screen, false to snap instantly */ public void setCurrentScreen(final int currentScreen, final boolean animate) { mCurrentScreen = Math.max(0, Math.min(currentScreen, getChildCount() - 1)); if (animate) { snapToScreen(currentScreen, ANIMATION_SCREEN_SET_DURATION_MILLIS); } else { scrollTo(mCurrentScreen * getWidth(), 0); } invalidate(); } /** * Sets the {@link OnScreenSwitchListener}. * * @param onScreenSwitchListener The listener for switch events. */ public void setOnScreenSwitchListener(final OnScreenSwitchListener onScreenSwitchListener) { mOnScreenSwitchListener = onScreenSwitchListener; } /** * Snaps to the screen we think the user wants (the current screen for very small movements; the * next/prev screen for bigger movements). */ private void snapToDestination() { final int screenWidth = getWidth(); int scrollX = getScrollX(); int whichScreen = mCurrentScreen; int deltaX = scrollX - (screenWidth * mCurrentScreen); // Check if they want to go to the prev. screen if ((deltaX < 0) && mCurrentScreen != 0 && ((screenWidth / FRACTION_OF_SCREEN_WIDTH_FOR_SWIPE) < -deltaX)) { whichScreen--; // Check if they want to go to the next screen } else if ((deltaX > 0) && (mCurrentScreen + 1 != getChildCount()) && ((screenWidth / FRACTION_OF_SCREEN_WIDTH_FOR_SWIPE) < deltaX)) { whichScreen++; } snapToScreen(whichScreen); } /** * Snap to a specific screen, animating automatically for a duration proportional to the * distance left to scroll. * * @param whichScreen Screen to snap to */ private void snapToScreen(final int whichScreen) { snapToScreen(whichScreen, -1); } /** * Snaps to a specific screen, animating for a specific amount of time to get there. * * @param whichScreen Screen to snap to * @param duration -1 to automatically time it based on scroll distance; a positive number to * make the scroll take an exact duration. */ private void snapToScreen(final int whichScreen, final int duration) { /* * Modified by Yoni Samlan: Allow new snapping even during an ongoing scroll animation. This * is intended to make HorizontalPager work as expected when used in conjunction with a * RadioGroup used as "tabbed" controls. Also, make the animation take a percentage of our * normal animation time, depending how far they've already scrolled. */ mNextScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1)); final int newX = mNextScreen * getWidth(); final int delta = newX - getScrollX(); if (duration < 0) { // E.g. if they've scrolled 80% of the way, only animation for 20% of the duration mScroller.startScroll(getScrollX(), 0, delta, 0, (int) (Math.abs(delta) / (float) getWidth() * ANIMATION_SCREEN_SET_DURATION_MILLIS)); } else { mScroller.startScroll(getScrollX(), 0, delta, 0, duration); } invalidate(); } /** * Listener for the event that the HorizontalPager switches to a new view. */ public static interface OnScreenSwitchListener { /** * Notifies listeners about the new screen. Runs after the animation completed. * * @param screen The new screen index. */ void onScreenSwitched(int screen); }}
代码下载:http://download.csdn.net/detail/hudan2714/4802333