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自个儿旋转的地球-flex的3d

2012-11-14 
自己旋转的地球---flex的3d用了papervision3d 基于as的3d引擎package {??? import flash.display.Spritei

自己旋转的地球---flex的3d
用了papervision3d 基于as的3d引擎
package {
??? import flash.display.Sprite;
import flash.display.*;
import flash.events.*;

// Import Papervision3D
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
import org.papervision3d.materials.*;

[SWF(width="640", height="480", frameRate="25", backgroundColor="#000000")]
??? public class Test3D extends Sprite
??? {
??? ??? private var container :Sprite;
??? ??? private var scene???? :Scene3D;
??? ??? private var camera??? :Camera3D;
??? ??? private var sphere??? :Sphere;
???
??? ??? public function Test3D()
??? ??? {
??? ??? ??? this.init3D();

??? ??? // onEnterFrame
??? ??? this.addEventListener( Event.ENTER_FRAME, loop3D );
??? ??? }
??? ???
??? ??? private function init3D():void
??? ??? {
??? ??? ??? this.container = new Sprite();
??? ??? ??? addChild( container );
??? ??? ??? this.container.x = 320;
??? ??? ??? this.container.y = 240;
??? ??? ??? this.scene = new Scene3D( container );
??? ??? ??? this.camera = new Camera3D();
??? ??? ??? this.addEarth();
??? ??? ???
??? ??? }
??? ??? private function addEarth():void
??? ??? {
??? ??? ??? var material:ColorMaterial = new ColorMaterial();
??? ??? ??? ??? material.fillColor = 0xFF0000;
??? ??? ??? ??? material.doubleSided = true;
??? ??? ??? ??? material.fillAlpha = 1.0;
??? ??? ??? ??? material.lineAlpha = 1;
??? ??? ??? ??? material.lineColor = 0x000000;
???
??? ??? ??? this.sphere = new Sphere( new BitmapFileMaterial("world.png"),500,20,20);
??? ??? ??? this.sphere.rotationX = 45;
??? ??? ??? this.sphere.yaw( -30 );
??? ??? ??? this.scene.addChild( sphere );
//??? ??? ??? var sphere2:Sphere=new Sphere(material, 400)
//??? ??? ??? sphere2.x=-200;
//??? ??? ??? this.scene.addChild(sphere2 );
??? ??? }
??? ???
??? ??? private function loop3D(event:Event):void
??? ??? {
??? ??? ??? this.camera.x = -container.mouseX/2;
??? ??? ??? this.camera.y = container.mouseY/3;
??? ??? ??? this.sphere.yaw( .5 );
??? ??? ??? this.scene.renderCamera( camera );
??? ??? }

??? }
} 1 楼 fourfire 2007-08-31   欢迎来flex圈子一起讨论学习 2 楼 过儿oO 2007-08-31   nice啊

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