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OPENGL ES展示字符串(Windows Mobile)

2012-09-21 
OPENGL ES显示字符串(Windows Mobile)当然国外有POWERVR提供基于OPENGL ES的SDK封装的APPPRINT3D类来处理

OPENGL ES显示字符串(Windows Mobile)

当然国外有POWERVR提供基于OPENGL ES的SDK封装的APPPRINT3D类来处理字符串显示和GLFONT for windows ce等。

但是我们这里只整理了一个函数:

void  glTextShow(WCHAR *fontname, int fontsize, int style, int x, int y, const WCHAR *string){      int len, xx = 0, yy = 0, nbpoints = 0, i;      GLshort *points;      GLushort *indices;      HFONT font;      LOGFONTW    lf;          RECT rect;      static HBITMAP bmp;      static BYTE *img;      static HDC hdc = NULL;      static BITMAPINFO bi;      SIZE sz;      static EGLint width, height;        if(!fontname || !string)          return;      if(!string[0])          return;        if(!hdc)      {                  hdc = CreateCompatibleDC(GetDC(hWnd));                        eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &width);          eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &height);                     ZeroMemory(&bi, sizeof(BITMAPINFO));          bi.bmiHeader.biSize=sizeof(BITMAPINFOHEADER);          bi.bmiHeader.biWidth = width;          bi.bmiHeader.biHeight = height;           bi.bmiHeader.biBitCount = 8;          bi.bmiHeader.biPlanes = 1;          bi.bmiHeader.biCompression = BI_RGB;                    bmp = CreateDIBSection(hdc, &bi, DIB_RGB_COLORS, &img, NULL, 0);                SelectObject(hdc, bmp);                    SelectObject(hdc, GetStockObject(BLACK_BRUSH));            SetBkMode(hdc, TRANSPARENT);          SetTextColor(hdc, RGB(255, 255, 255));                  }        Rectangle(hdc, 0, 0, width, height);      ZeroMemory(img, width * height);        lf.lfCharSet = DEFAULT_CHARSET;      lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;      lf.lfEscapement = 0;      wcscpy(lf.lfFaceName, fontname);      lf.lfHeight = -(fontsize * GetDeviceCaps(GetDC(hWnd), LOGPIXELSY) / 72);      lf.lfItalic = (style & 1) ? TRUE : FALSE;      lf.lfOrientation = 0;      lf.lfOutPrecision = OUT_DEFAULT_PRECIS;      lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;      lf.lfQuality = DEFAULT_QUALITY;      lf.lfStrikeOut = FALSE;      lf.lfUnderline = (style & 4) ? TRUE : FALSE;      lf.lfWidth = 0;      lf.lfWeight = (style & 2) ? FW_BOLD : FW_NORMAL;            font = CreateFontIndirectW(&lf);        SelectObject(hdc, font);        len = wcslen(string);        GetTextExtentPointW(hdc, string, len, &sz);        rect.left = max(0, min(x, width));      rect.top = max(0, min(y, height));      rect.right = min(rect.left + sz.cx, width);      rect.bottom = min(rect.top + sz.cy, height);        DrawTextW(hdc, string, len, &rect, DT_LEFT | DT_BOTTOM);            points = (GLshort*)malloc(sz.cx * sz.cy * 2 * sizeof(short));        for(yy = rect.top; yy < rect.bottom; yy++)      {          for(xx = rect.left; xx < rect.right; xx++)          {              if(img[xx + (height - yy) * width] != 0)              {                  points[nbpoints * 2 + 0] = xx - x;                  points[nbpoints * 2 + 1] = (short)(rect.top + sz.cy - (yy - rect.top)) - y;                  nbpoints++;              }          }      }      DeleteObject(font);            indices = (GLushort*)malloc(nbpoints * sizeof(GLushort));      for(i = 0; i < nbpoints; i++)          indices[i] = i;        glMatrixMode(GL_PROJECTION);      glPushMatrix();      glLoadIdentity();         glOrthox(0, _INT2FIXED(width),               0, _INT2FIXED(height),               0, _INT2FIXED(1));          glMatrixMode(GL_MODELVIEW);      glPushMatrix();      glLoadIdentity();         glDisable(GL_DEPTH_TEST);            glTranslatex(_INT2FIXED(x), _INT2FIXED(y), 0);                glEnable(GL_ALPHA_TEST);      glAlphaFuncx(GL_NOTEQUAL, 0);      glDisableClientState(GL_TEXTURE_COORD_ARRAY);      glDisableClientState(GL_COLOR_ARRAY);      glDisableClientState(GL_NORMAL_ARRAY);      glEnableClientState (GL_VERTEX_ARRAY);      glVertexPointer(2, GL_SHORT, 0, points);        glDrawElements(GL_POINTS,                          nbpoints,                          GL_UNSIGNED_SHORT,                          indices);            glDisable(GL_ALPHA_TEST);        glEnable(GL_DEPTH_TEST);        glPopMatrix();      glMatrixMode(GL_PROJECTION);      glPopMatrix();      glMatrixMode(GL_MODELVIEW);        free(indices);      free(points);}

谢谢支持!?

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