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求个WinCE上的AES使用实例,多谢

2012-08-29 
求个WinCE下的AES使用实例,谢谢参考了网上人家用VC写的AES类,在PC机上使用没有问题。移植到WinCE上加密,解

求个WinCE下的AES使用实例,谢谢
参考了网上人家用VC写的AES类,在PC机上使用没有问题。移植到WinCE上加密,解密都错了。不知道有兄弟搞过没


AES类如下

C/C++ code
///////////////////////////////// http://mingcn.cnblogs.com ////  xelz CopyRight (c) 2010  /////////////////////////////////#if !defined(AFX_AES_H__6BDD3760_BDE8_4C42_85EE_6F7A434B81C4__INCLUDED_)#define AFX_AES_H__6BDD3760_BDE8_4C42_85EE_6F7A434B81C4__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#include "stdafx.h"class AES  {public:    AES(unsigned char* key);    virtual ~AES();    unsigned char* Cipher(unsigned char* input);    unsigned char* InvCipher(unsigned char* input);    void* Cipher(void* input, int length=0);    void* InvCipher(void* input, int length);private:    unsigned char Sbox[256];    unsigned char InvSbox[256];    unsigned char w[11][4][4];    void KeyExpansion(unsigned char* key, unsigned char w[][4][4]);    unsigned char FFmul(unsigned char a, unsigned char b);    void SubBytes(unsigned char state[][4]);    void ShiftRows(unsigned char state[][4]);    void MixColumns(unsigned char state[][4]);    void AddRoundKey(unsigned char state[][4], unsigned char k[][4]);    void InvSubBytes(unsigned char state[][4]);    void InvShiftRows(unsigned char state[][4]);    void InvMixColumns(unsigned char state[][4]);};#endif // !defined(AFX_AES_H__6BDD3760_BDE8_4C42_85EE_6F7A434B81C4__INCLUDED_)


C/C++ code
///////////////////////////////// http://mingcn.cnblogs.com ////  xelz CopyRight (c) 2010  /////////////////////////////////#include "stdafx.h"#include "string.h"#include "AES.h"AES::AES(unsigned char* key){    unsigned char sBox[] =    { /*  0    1    2    3    4    5    6    7    8    9    a    b    c    d    e    f */         0x63,0x7c,0x77,0x7b,0xf2,0x6b,0x6f,0xc5,0x30,0x01,0x67,0x2b,0xfe,0xd7,0xab,0x76, /*0*/          0xca,0x82,0xc9,0x7d,0xfa,0x59,0x47,0xf0,0xad,0xd4,0xa2,0xaf,0x9c,0xa4,0x72,0xc0, /*1*/        0xb7,0xfd,0x93,0x26,0x36,0x3f,0xf7,0xcc,0x34,0xa5,0xe5,0xf1,0x71,0xd8,0x31,0x15, /*2*/         0x04,0xc7,0x23,0xc3,0x18,0x96,0x05,0x9a,0x07,0x12,0x80,0xe2,0xeb,0x27,0xb2,0x75, /*3*/         0x09,0x83,0x2c,0x1a,0x1b,0x6e,0x5a,0xa0,0x52,0x3b,0xd6,0xb3,0x29,0xe3,0x2f,0x84, /*4*/         0x53,0xd1,0x00,0xed,0x20,0xfc,0xb1,0x5b,0x6a,0xcb,0xbe,0x39,0x4a,0x4c,0x58,0xcf, /*5*/        0xd0,0xef,0xaa,0xfb,0x43,0x4d,0x33,0x85,0x45,0xf9,0x02,0x7f,0x50,0x3c,0x9f,0xa8, /*6*/          0x51,0xa3,0x40,0x8f,0x92,0x9d,0x38,0xf5,0xbc,0xb6,0xda,0x21,0x10,0xff,0xf3,0xd2, /*7*/         0xcd,0x0c,0x13,0xec,0x5f,0x97,0x44,0x17,0xc4,0xa7,0x7e,0x3d,0x64,0x5d,0x19,0x73, /*8*/         0x60,0x81,0x4f,0xdc,0x22,0x2a,0x90,0x88,0x46,0xee,0xb8,0x14,0xde,0x5e,0x0b,0xdb, /*9*/         0xe0,0x32,0x3a,0x0a,0x49,0x06,0x24,0x5c,0xc2,0xd3,0xac,0x62,0x91,0x95,0xe4,0x79, /*a*/        0xe7,0xc8,0x37,0x6d,0x8d,0xd5,0x4e,0xa9,0x6c,0x56,0xf4,0xea,0x65,0x7a,0xae,0x08, /*b*/        0xba,0x78,0x25,0x2e,0x1c,0xa6,0xb4,0xc6,0xe8,0xdd,0x74,0x1f,0x4b,0xbd,0x8b,0x8a, /*c*/         0x70,0x3e,0xb5,0x66,0x48,0x03,0xf6,0x0e,0x61,0x35,0x57,0xb9,0x86,0xc1,0x1d,0x9e, /*d*/        0xe1,0xf8,0x98,0x11,0x69,0xd9,0x8e,0x94,0x9b,0x1e,0x87,0xe9,0xce,0x55,0x28,0xdf, /*e*/         0x8c,0xa1,0x89,0x0d,0xbf,0xe6,0x42,0x68,0x41,0x99,0x2d,0x0f,0xb0,0x54,0xbb,0x16  /*f*/    };    unsigned char invsBox[256] =     { /*  0    1    2    3    4    5    6    7    8    9    a    b    c    d    e    f  */          0x52,0x09,0x6a,0xd5,0x30,0x36,0xa5,0x38,0xbf,0x40,0xa3,0x9e,0x81,0xf3,0xd7,0xfb, /*0*/         0x7c,0xe3,0x39,0x82,0x9b,0x2f,0xff,0x87,0x34,0x8e,0x43,0x44,0xc4,0xde,0xe9,0xcb, /*1*/        0x54,0x7b,0x94,0x32,0xa6,0xc2,0x23,0x3d,0xee,0x4c,0x95,0x0b,0x42,0xfa,0xc3,0x4e, /*2*/         0x08,0x2e,0xa1,0x66,0x28,0xd9,0x24,0xb2,0x76,0x5b,0xa2,0x49,0x6d,0x8b,0xd1,0x25, /*3*/         0x72,0xf8,0xf6,0x64,0x86,0x68,0x98,0x16,0xd4,0xa4,0x5c,0xcc,0x5d,0x65,0xb6,0x92, /*4*/         0x6c,0x70,0x48,0x50,0xfd,0xed,0xb9,0xda,0x5e,0x15,0x46,0x57,0xa7,0x8d,0x9d,0x84, /*5*/         0x90,0xd8,0xab,0x00,0x8c,0xbc,0xd3,0x0a,0xf7,0xe4,0x58,0x05,0xb8,0xb3,0x45,0x06, /*6*/         0xd0,0x2c,0x1e,0x8f,0xca,0x3f,0x0f,0x02,0xc1,0xaf,0xbd,0x03,0x01,0x13,0x8a,0x6b, /*7*/        0x3a,0x91,0x11,0x41,0x4f,0x67,0xdc,0xea,0x97,0xf2,0xcf,0xce,0xf0,0xb4,0xe6,0x73, /*8*/         0x96,0xac,0x74,0x22,0xe7,0xad,0x35,0x85,0xe2,0xf9,0x37,0xe8,0x1c,0x75,0xdf,0x6e, /*9*/        0x47,0xf1,0x1a,0x71,0x1d,0x29,0xc5,0x89,0x6f,0xb7,0x62,0x0e,0xaa,0x18,0xbe,0x1b, /*a*/        0xfc,0x56,0x3e,0x4b,0xc6,0xd2,0x79,0x20,0x9a,0xdb,0xc0,0xfe,0x78,0xcd,0x5a,0xf4, /*b*/         0x1f,0xdd,0xa8,0x33,0x88,0x07,0xc7,0x31,0xb1,0x12,0x10,0x59,0x27,0x80,0xec,0x5f, /*c*/         0x60,0x51,0x7f,0xa9,0x19,0xb5,0x4a,0x0d,0x2d,0xe5,0x7a,0x9f,0x93,0xc9,0x9c,0xef, /*d*/         0xa0,0xe0,0x3b,0x4d,0xae,0x2a,0xf5,0xb0,0xc8,0xeb,0xbb,0x3c,0x83,0x53,0x99,0x61, /*e*/         0x17,0x2b,0x04,0x7e,0xba,0x77,0xd6,0x26,0xe1,0x69,0x14,0x63,0x55,0x21,0x0c,0x7d  /*f*/    };     memcpy(Sbox, sBox, 256);    memcpy(InvSbox, invsBox, 256);    KeyExpansion(key, w);}AES::~AES(){}unsigned char* AES::Cipher(unsigned char* input){    unsigned char state[4][4];    int i,r,c;    for(r=0; r<4; r++)    {        for(c=0; c<4 ;c++)        {            state[r][c] = input[c*4+r];        }    }    AddRoundKey(state,w[0]);    for(i=1; i<=10; i++)    {        SubBytes(state);        ShiftRows(state);        if(i!=10)MixColumns(state);        AddRoundKey(state,w[i]);    }    for(r=0; r<4; r++)    {        for(c=0; c<4 ;c++)        {            input[c*4+r] = state[r][c];        }    }    return input;}unsigned char* AES::InvCipher(unsigned char* input){    unsigned char state[4][4];    int i,r,c;    for(r=0; r<4; r++)    {        for(c=0; c<4 ;c++)        {            state[r][c] = input[c*4+r];        }    }    AddRoundKey(state, w[10]);    for(i=9; i>=0; i--)    {        InvShiftRows(state);        InvSubBytes(state);        AddRoundKey(state, w[i]);        if(i)        {            InvMixColumns(state);        }    }        for(r=0; r<4; r++)    {        for(c=0; c<4 ;c++)        {            input[c*4+r] = state[r][c];        }    }    return input;}void* AES::Cipher(void* input, int length){    unsigned char* in = (unsigned char*) input;    int i;    if(!length)    {        while(*(in+length++));        in = (unsigned char*) input;    }    for(i=0; i<length; i+=16)    {        Cipher(in+i);    }    return input;}void* AES::InvCipher(void* input, int length){    unsigned char* in = (unsigned char*) input;    int i;    for(i=0; i<length; i+=16)    {        InvCipher(in+i);    }    return input;}void AES::KeyExpansion(unsigned char* key, unsigned char w[][4][4]){    int i,j,r,c;    unsigned char rc[] = {0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1b, 0x36};    for(r=0; r<4; r++)    {        for(c=0; c<4; c++)        {            w[0][r][c] = key[r+c*4];        }    }    for(i=1; i<=10; i++)    {        for(j=0; j<4; j++)        {            unsigned char t[4];            for(r=0; r<4; r++)            {                t[r] = j ? w[i][r][j-1] : w[i-1][r][3];            }            if(j == 0)            {                unsigned char temp = t[0];                for(r=0; r<3; r++)                {                    t[r] = Sbox[t[(r+1)%4]];                }                t[3] = Sbox[temp];                t[0] ^= rc[i-1];            }            for(r=0; r<4; r++)            {                w[i][r][j] = w[i-1][r][j] ^ t[r];            }        }    }}unsigned char AES::FFmul(unsigned char a, unsigned char b){    unsigned char bw[4];    unsigned char res=0;    int i;    bw[0] = b;    for(i=1; i<4; i++)    {        bw[i] = bw[i-1]<<1;        if(bw[i-1]&0x80)        {            bw[i]^=0x1b;        }    }    for(i=0; i<4; i++)    {        if((a>>i)&0x01)        {            res ^= bw[i];        }    }    return res;}void AES::SubBytes(unsigned char state[][4]){    int r,c;    for(r=0; r<4; r++)    {        for(c=0; c<4; c++)        {            state[r][c] = Sbox[state[r][c]];        }    }}void AES::ShiftRows(unsigned char state[][4]){    unsigned char t[4];    int r,c;    for(r=1; r<4; r++)    {        for(c=0; c<4; c++)        {            t[c] = state[r][(c+r)%4];        }        for(c=0; c<4; c++)        {            state[r][c] = t[c];        }    }}void AES::MixColumns(unsigned char state[][4]){    unsigned char t[4];    int r,c;    for(c=0; c< 4; c++)    {        for(r=0; r<4; r++)        {            t[r] = state[r][c];        }        for(r=0; r<4; r++)        {            state[r][c] = FFmul(0x02, t[r])                        ^ FFmul(0x03, t[(r+1)%4])                        ^ FFmul(0x01, t[(r+2)%4])                        ^ FFmul(0x01, t[(r+3)%4]);        }    }}void AES::AddRoundKey(unsigned char state[][4], unsigned char k[][4]){    int r,c;    for(c=0; c<4; c++)    {        for(r=0; r<4; r++)        {            state[r][c] ^= k[r][c];        }    }}void AES::InvSubBytes(unsigned char state[][4]){    int r,c;    for(r=0; r<4; r++)    {        for(c=0; c<4; c++)        {            state[r][c] = InvSbox[state[r][c]];        }    }}void AES::InvShiftRows(unsigned char state[][4]){    unsigned char t[4];    int r,c;    for(r=1; r<4; r++)    {        for(c=0; c<4; c++)        {            t[c] = state[r][(c-r+4)%4];        }        for(c=0; c<4; c++)        {            state[r][c] = t[c];        }    }}void AES::InvMixColumns(unsigned char state[][4]){    unsigned char t[4];    int r,c;    for(c=0; c< 4; c++)    {        for(r=0; r<4; r++)        {            t[r] = state[r][c];        }        for(r=0; r<4; r++)        {            state[r][c] = FFmul(0x0e, t[r])                        ^ FFmul(0x0b, t[(r+1)%4])                        ^ FFmul(0x0d, t[(r+2)%4])                        ^ FFmul(0x09, t[(r+3)%4]);        }    }} 




我的调用函数
C/C++ code
CString fEncrypt(CString strID){    CString strSN = _T("");    AES aes(key);    USES_CONVERSION;     char *pID;     pID=(char*)W2A((LPCTSTR)strID);     aes.Cipher((void *)pID);        strSN = pID;}CString fDecrypt(CString strSN){    CString strID = _T("");        AES aes(key);    USES_CONVERSION;     char *pSN;     pSN=(char*)W2A((LPCTSTR)strSN);     aes.InvCipher((void *)pSN,strSN.GetLength());    strID = pSN;    return strID;}


[解决办法]
需要平台移植 慢慢修改呢

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