用waveInOpen采集到的mic音频流,不保存到文件,可以直接播放吗
我是把采集到的数据保存到TMemorystream里面的,可不可以直接回放采集到的音频流呢?如果可以,怎么回放?
[最优解释]
花了点时间给你抄了段代码,直接放到你上次贴子那段里面就能测试了。
//------------------------------
#define BLOCK_SIZE 8192
#define BLOCK_COUNT 20
/*
* function prototypes
*/
static void CALLBACK waveOutProc(HWAVEOUT, UINT, DWORD, DWORD, DWORD);
static WAVEHDR* allocateBlocks(int size, int count);
static void freeBlocks(WAVEHDR* blockArray);
static void writeAudio(HWAVEOUT hWaveOut, LPSTR data, int size);
/*
* module level variables
*/
static CRITICAL_SECTION waveCriticalSection;
static WAVEHDR* waveBlocks;
static volatile int waveFreeBlockCount;
static int waveCurrentBlock;
//----------------------
void __fastcall TForm1::PlaySoundFormStream( TMemoryStream *pmem)
{
HWAVEOUT hWaveOut; /* device handle */
WAVEFORMATEX wfx; /* look this up in your documentation */
int i;
waveBlocks = allocateBlocks(BLOCK_SIZE, BLOCK_COUNT);
waveFreeBlockCount = BLOCK_COUNT;
waveCurrentBlock = 0;
InitializeCriticalSection(&waveCriticalSection);
/*
* set up the WAVEFORMATEX structure.
*/
wfx.nSamplesPerSec = 44100; /* sample rate */
wfx.wBitsPerSample = 16; /* sample size */
wfx.nChannels = 2; /* channels */
wfx.cbSize = 0; /* size of _extra_ info */
wfx.wFormatTag = WAVE_FORMAT_PCM;
wfx.nBlockAlign = (wfx.wBitsPerSample * wfx.nChannels) >> 3;
wfx.nAvgBytesPerSec = wfx.nBlockAlign * wfx.nSamplesPerSec;
/*
* try to open the default wave device. WAVE_MAPPER is
* a constant defined in mmsystem.h, it always points to the
* default wave device on the system (some people have 2 or
* more sound cards).
*/
if(waveOutOpen(
&hWaveOut,
WAVE_MAPPER,
&wfx,
(DWORD_PTR)waveOutProc,
(DWORD_PTR)&waveFreeBlockCount,
CALLBACK_FUNCTION
) != MMSYSERR_NOERROR) {
Application->MessageBox( "Error", "unable to open wave mapper device\n", MB_OK);
Application->Terminate();
}
writeAudio(hWaveOut, (char *)pmem->Memory,pmem->Size);
while(waveFreeBlockCount < BLOCK_COUNT)
Sleep(10);
/*
* unprepare any blocks that are still prepared
*/
for(i = 0; i < waveFreeBlockCount; i++)
if(waveBlocks[i].dwFlags & WHDR_PREPARED)
waveOutUnprepareHeader(hWaveOut, &waveBlocks[i], sizeof(WAVEHDR));
DeleteCriticalSection(&waveCriticalSection);
freeBlocks(waveBlocks);
waveOutClose(hWaveOut);
}
static void CALLBACK waveOutProc(
HWAVEOUT hWaveOut,
UINT uMsg,
DWORD dwInstance,
DWORD dwParam1,
DWORD dwParam2
)
{
/*
* pointer to free block counter
*/
int* freeBlockCounter = (int*)dwInstance;
/*
* ignore calls that occur due to openining and closing the
* device.
*/
if(uMsg != WOM_DONE)
return;
EnterCriticalSection(&waveCriticalSection);
(*freeBlockCounter)++;
LeaveCriticalSection(&waveCriticalSection);
}
//---------------------------------------
WAVEHDR* allocateBlocks(int size, int count)
{
unsigned char* buffer;
int i;
WAVEHDR* blocks;
DWORD totalBufferSize = (size + sizeof(WAVEHDR)) * count;
/*
* allocate memory for the entire set in one go
*/
if((buffer = (unsigned char*)HeapAlloc(
GetProcessHeap(),
HEAP_ZERO_MEMORY,
totalBufferSize
)) == NULL) {
fprintf(stderr, "Memory allocation error\n");
ExitProcess(1);
}
/*
* and set up the pointers to each bit
*/
blocks = (WAVEHDR*)buffer;
buffer += sizeof(WAVEHDR) * count;
for(i = 0; i < count; i++) {
blocks[i].dwBufferLength = size;
blocks[i].lpData = buffer;
buffer += size;
}
return blocks;
}
//
void freeBlocks(WAVEHDR* blockArray)
{
/*
* and this is why allocateBlocks works the way it does
*/
HeapFree(GetProcessHeap(), 0, blockArray);
}
//
void writeAudio(HWAVEOUT hWaveOut, LPSTR data, int size)
{
WAVEHDR* current;
int remain;
current = &waveBlocks[waveCurrentBlock];
while(size > 0) {
/*
* first make sure the header we're going to use is unprepared
*/
if(current->dwFlags & WHDR_PREPARED)
waveOutUnprepareHeader(hWaveOut, current, sizeof(WAVEHDR));
if(size < (int)(BLOCK_SIZE - current->dwUser)) {
memcpy(current->lpData + current->dwUser, data, size);
current->dwUser += size;
break;
}
remain = BLOCK_SIZE - current->dwUser;
memcpy(current->lpData + current->dwUser, data, remain);
size -= remain;
data += remain;
current->dwBufferLength = BLOCK_SIZE;
waveOutPrepareHeader(hWaveOut, current, sizeof(WAVEHDR));
waveOutWrite(hWaveOut, current, sizeof(WAVEHDR));
EnterCriticalSection(&waveCriticalSection);
waveFreeBlockCount--;
LeaveCriticalSection(&waveCriticalSection);
/*
* wait for a block to become free
*/
while(!waveFreeBlockCount)
Sleep(10);
/*
* point to the next block
*/
waveCurrentBlock++;
waveCurrentBlock %= BLOCK_COUNT;
current = &waveBlocks[waveCurrentBlock];
current->dwUser = 0;
}
}
void __fastcall TForm1::Button3Click(TObject *Sender)
{
waveInStop(hWaveIn);
bRecordingStarted = false;
pms->Position = 0;
PlaySoundFormStream(pms);
}