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performSelectorOnMainThread 和detachNewThreadSelector区别

2012-08-02 
performSelectorOnMainThread 和detachNewThreadSelector区别.举例说明怎么简单的创建一个子线程。用到的类

performSelectorOnMainThread 和detachNewThreadSelector区别.

举例说明怎么简单的创建一个子线程。

用到的类是NSThread类,这里使用detachNewTheadSelector:toTagaet:withObject创建一个线程。

函数setupThread:(NSArray*)userInfor。通过userInfor将需要的数据传到线程中。

函数定义:

-(void)setupThread:(NSArray*)userInfor{

?? [NSThread?detachNewThreadSelector:@selector(threadFunc:) toTarget:self withObject:(id)userInfor];

}

- (void)threadFunc:(id)userInfor{

???NSAutoreleasePool*pool = [[NSAutoreleasePool?alloc] init];

???//。。。。需要做的处理。

?? //这里线程结束后立即返回

? [self performSelectorOnMainThread:@selector(endThread) withObject:nil waitUntilDone:NO];

? [pool release];

}

performSelectorOnMainThread通知主线程执行函数endThread。也可以使用performSelector:onThread:withObject:waitUntil 通知某线程执行线程结束后的处理。

线程内不要刷新界面。如果需要刷新界面,通过performSelectorOnMainThread,调出主线程中的方法去刷新。

?

例如,启动一个线程下载图片:

//启动线程

[NSThread detachNewThreadSelector:@selector(downloadImage:) toTarget:self withObject:url];

//线程函数

- (void) downloadImage:(NSString*)url{
????
??? _subThreed = [NSThread?currentThread];
????
??? self.uploadPool = [[NSAutoreleasePool?alloc] init];
??? self.characterBuffer = [NSMutableData?data];
??? done = NO;
??? [[NSURLCache sharedURLCache] removeAllCachedResponses];
????
??? NSMutableURLRequest *theRequest = [NSMutableURLRequest?requestWithURL:[NSURLURLWithString:url]];
????
??? self.connection = [[NSURLConnection?alloc] initWithRequest:theRequest delegate:self];
??? [self performSelectorOnMainThread:@selector(httpConnectStart) withObject:nil waitUntilDone:NO];
??? if (connection != nil) {
??????? do {
??????????? [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
??????? } while (!done);
??? }
????
??? self.photo = [UIImage imageWithData:characterBuffer];
????

??? //下载结束,刷新
??? [self performSelectorOnMainThread:@selector(fillPhoto) withObject:nil waitUntilDone:NO];
????
??? // Release resources used only in this thread.
??? self.connection = nil;
??? [uploadPool release];
??? self.uploadPool = nil;
????
??? _subThreed = nil;
}


#pragma mark NSURLConnection Delegate methods

/*
?Disable caching so that each time we run this app we are starting with a clean slate. You may not want to do this in your application.
?*/
- (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse {

??? return nil;
}

// Forward errors to the delegate.
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error {
??? done = YES;
??? [self performSelectorOnMainThread:@selector(httpConnectEnd) withObject:nil waitUntilDone:NO];
??? [characterBuffer setLength:0];
????
}

// Called when a chunk of data has been downloaded.
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
??? // Process the downloaded chunk of data.
?
??? [characterBuffer appendData:data];
????
}

- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
????
??? [self performSelectorOnMainThread:@selector(httpConnectEnd) withObject:nil waitUntilDone:NO];
??? // Set the condition which ends the run loop.
??? done = YES;?
}

1 楼 hhb19900618 2012-03-28   你好 我想问一下: //下载结束,刷新
    [self performSelectorOnMainThread:@selector(fillPhoto) withObject:nil waitUntilDone:NO];  它是怎么知道 下载结束了?难道performSelectorOnMainThread自动知道子线程运行完毕? 2 楼 woainike 2012-03-29   hhb19900618 写道你好 我想问一下: //下载结束,刷新
    [self performSelectorOnMainThread:@selector(fillPhoto) withObject:nil waitUntilDone:NO];  它是怎么知道 下载结束了?难道performSelectorOnMainThread自动知道子线程运行完毕?


- (void)connectionDidFinishLoading:(NSURLConnection *)connection

这是个delegate。
你实现这个方法后,当connection结束后就会被执行的。 3 楼 hhb19900618 2012-04-16   兄弟 我没理解 _subThreed = [NSThread currentThread];你的这行代码是干啥?你根本没有利用 _subThreed 这个成员变量啊? 4 楼 woainike 2012-04-24   hhb19900618 写道兄弟 我没理解 _subThreed = [NSThread currentThread];你的这行代码是干啥?你根本没有利用 _subThreed 这个成员变量啊?

Returns the thread object representing the current thread of execution.

+ (NSThread *)currentThread
Return Value
A thread object representing the current thread of execution.


这里面的片段代码,可不用关心。

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