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YUV420转化为RGB565怎么修改

2012-04-15 
YUV420转化为RGB565如何修改网上找的一篇将YUV420SP的转化为RGB565的代码 ,请问大家怎么修改为YUV420-RGB

YUV420转化为RGB565如何修改
网上找的一篇将YUV420SP的转化为RGB565的代码 ,请问大家怎么修改为YUV420->RGB565的呢?我修改的有错误?

Java code
static public void decodeYUV420P(byte[] rgbBuf, byte[] yuv420p,int width, int height) {                final int frameSize = width * height;        if (rgbBuf == null)            throw new NullPointerException("buffer 'rgbBuf' is null");        if (rgbBuf.length < frameSize * 3)            throw new IllegalArgumentException("buffer 'rgbBuf' size "                    + rgbBuf.length + " < minimum " + frameSize * 3);        if (yuv420p == null)            throw new NullPointerException("buffer 'yuv420p' is null");        if (yuv420p.length < frameSize * 3 / 2)            throw new IllegalArgumentException("buffer 'yuv420p' size "                    + yuv420p.length + " < minimum " + frameSize * 3 / 2);        int i = 0, y = 0;        int uvp = 0, u = 0, v = 0;        int y1192 = 0, r = 0, g = 0, b = 0;        for (int j = 0, yp = 0; j < height; j++) {            uvp = frameSize + (j >> 1) * width;            u = 0;            v = 0;            for (i = 0; i < width; i++, yp++) {                y = (0xff & ((int) yuv420p[yp])) - 16;                if (y < 0)                    y = 0;                if ((i & 1) == 0) {                    v = (0xff & yuv420p[uvp++]) - 128;                    u = (0xff & yuv420p[uvp++]) - 128;                }                y1192 = 1192 * y;                r = (y1192 + 1634 * v);                g = (y1192 - 833 * v - 400 * u);                b = (y1192 + 2066 * u);                if (r < 0)                    r = 0;                else if (r > 262143)                    r = 262143;                if (g < 0)                    g = 0;                else if (g > 262143)                    g = 262143;                if (b < 0)                    b = 0;                else if (b > 262143)                    b = 262143;                                rgbBuf[yp * 3] = (byte) (r >> 10);                rgbBuf[yp * 3 + 1] = (byte) (g >> 10);                rgbBuf[yp * 3 + 2] = (byte) (b >> 10);            }        }    }


这个网上说是把UV的顺序交换下:
但是这里UV的值赋值是一样的 怎么交换呢?如下
v = (0xff & yuv420p[uvp++]) - 128;
u = (0xff & yuv420p[uvp++]) - 128;


[解决办法]
你要搞清楚二都的区别,420SP的CbCr分量是交错的,而不像420P是分离的3个平面。所以不是像你的说,UV交换一下。搞清原理
[解决办法]
网上有yuv420转rgb565
实在找不到,我记得有个h264android的程序里有个这样的函数,在jini文件里。你找找
[解决办法]
我的资源里找,这些都是现成,不用自己去写
[解决办法]
C/C++ code
int *colortab=NULL;int *u_b_tab=NULL;int *u_g_tab=NULL;int *v_g_tab=NULL;int *v_r_tab=NULL;short *tmp_pic=NULL;unsigned int *rgb_2_pix=NULL;unsigned int *r_2_pix=NULL;unsigned int *g_2_pix=NULL;unsigned int *b_2_pix=NULL;        void DeleteYUVTab(){    av_free(tmp_pic);        av_free(colortab);    av_free(rgb_2_pix);}void CreateYUVTab_16(){    int i;    int u, v;        tmp_pic = (short*)av_malloc(320*480*2); // 最大320x240,16bits    colortab = (int *)av_malloc(4*256*sizeof(int));    u_b_tab = &colortab[0*256];    u_g_tab = &colortab[1*256];    v_g_tab = &colortab[2*256];    v_r_tab = &colortab[3*256];    for (i=0; i<256; i++)    {        u = v = (i-128);        u_b_tab[i] = (int) ( 1.772 * u);        u_g_tab[i] = (int) ( 0.34414 * u);        v_g_tab[i] = (int) ( 0.71414 * v);         v_r_tab[i] = (int) ( 1.402 * v);    }    rgb_2_pix = (unsigned int *)av_malloc(3*768*sizeof(unsigned int));    r_2_pix = &rgb_2_pix[0*768];    g_2_pix = &rgb_2_pix[1*768];    b_2_pix = &rgb_2_pix[2*768];    for(i=0; i<256; i++)    {        r_2_pix[i] = 0;        g_2_pix[i] = 0;        b_2_pix[i] = 0;    }    for(i=0; i<256; i++)    {        r_2_pix[i+256] = (i & 0xF8) << 8;        g_2_pix[i+256] = (i & 0xFC) << 3;        b_2_pix[i+256] = (i ) >> 3;    }    for(i=0; i<256; i++)    {        r_2_pix[i+512] = 0xF8 << 8;        g_2_pix[i+512] = 0xFC << 3;        b_2_pix[i+512] = 0x1F;    }    r_2_pix += 256;    g_2_pix += 256;    b_2_pix += 256;}void DisplayYUV_16(unsigned int *pdst1, unsigned char *y, unsigned char *u, unsigned char *v, int width, int height, int src_ystride, int src_uvstride, int dst_ystride){    int i, j;    int r, g, b, rgb;    int yy, ub, ug, vg, vr;    unsigned char* yoff;    unsigned char* uoff;    unsigned char* voff;        unsigned int* pdst=pdst1;    int width2 = width/2;    int height2 = height/2;        if(width2>iWidth/2)    {        width2=iWidth/2;        y+=(width-iWidth)/4*2;        u+=(width-iWidth)/4;        v+=(width-iWidth)/4;    }    if(height2>iHeight)        height2=iHeight;    for(j=0; j<height2; j++) // 一次2x2共四个像素    {        yoff = y + j * 2 * src_ystride;        uoff = u + j * src_uvstride;        voff = v + j * src_uvstride;        for(i=0; i<width2; i++)        {            yy  = *(yoff+(i<<1));            ub = u_b_tab[*(uoff+i)];            ug = u_g_tab[*(uoff+i)];            vg = v_g_tab[*(voff+i)];            vr = v_r_tab[*(voff+i)];            b = yy + ub;            g = yy - ug - vg;            r = yy + vr;            rgb = r_2_pix[r] + g_2_pix[g] + b_2_pix[b];            yy = *(yoff+(i<<1)+1);            b = yy + ub;            g = yy - ug - vg;            r = yy + vr;            pdst[(j*dst_ystride+i)] = (rgb)+((r_2_pix[r] + g_2_pix[g] + b_2_pix[b])<<16);            yy = *(yoff+(i<<1)+src_ystride);            b = yy + ub;            g = yy - ug - vg;            r = yy + vr;            rgb = r_2_pix[r] + g_2_pix[g] + b_2_pix[b];            yy = *(yoff+(i<<1)+src_ystride+1);            b = yy + ub;            g = yy - ug - vg;            r = yy + vr;            pdst [((2*j+1)*dst_ystride+i*2)>>1] = (rgb)+((r_2_pix[r] + g_2_pix[g] + b_2_pix[b])<<16);        }    }} 

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